add tag dispatching example
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@@ -135,7 +135,6 @@ const char* state_to_string(ble_state state) {
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}
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}
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int main()
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{
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hal::init();
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175
Chapter17/fsm/app/src/main_fsm_state_pattern_tag_dispatch.cpp
Normal file
175
Chapter17/fsm/app/src/main_fsm_state_pattern_tag_dispatch.cpp
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@@ -0,0 +1,175 @@
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#include <cstdint>
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#include <cstdio>
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#include <functional>
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#include <stm32f072xb.h>
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#include <hal.hpp>
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#include <stm32f0xx_hal_uart.hpp>
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#include <uart_stm32.hpp>
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#include <retarget.hpp>
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#include "etl/vector.h"
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enum class ble_state {
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idle,
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advertising,
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connected
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};
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struct ble_button_pressed{};
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struct connection_request{};
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struct timer_expired{};
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class state {
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public:
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virtual ble_state handle_event(ble_button_pressed) {
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return get_state_enum();
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}
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virtual ble_state handle_event(connection_request) {
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return get_state_enum();
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}
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virtual ble_state handle_event(timer_expired) {
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return get_state_enum();
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}
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virtual ble_state get_state_enum() = 0;
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};
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class idle : public state{
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public:
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ble_state handle_event(ble_button_pressed bbp) override {
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start_advertising();
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return ble_state::advertising;
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}
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ble_state get_state_enum() {
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return ble_state::idle;
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}
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private:
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void start_advertising() {
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printf("Action: start_advertising()\n");
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}
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};
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class advertising : public state{
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public:
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ble_state handle_event(connection_request cr) override {
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return ble_state::connected;
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}
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ble_state handle_event(timer_expired te) override {
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stop_advertising();
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return ble_state::idle;
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}
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ble_state get_state_enum() {
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return ble_state::advertising;
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}
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private:
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void stop_advertising() {
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printf("Action: stop_advertising()\n");
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}
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};
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class connected : public state{
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public:
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ble_state handle_event(ble_button_pressed) {
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disconnect();
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return ble_state::idle;
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}
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ble_state get_state_enum() {
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return ble_state::connected;
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}
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private:
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void disconnect() {
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printf("Action: disconnect()\n");
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}
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};
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class ble_fsm {
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public:
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template<typename E>
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void handle_event(E event) {
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if(auto the_state = get_the_state(current_state_)) {
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current_state_ = the_state->handle_event(event);
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}
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}
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ble_state get_state() const {
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return current_state_;
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}
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void add_state(state *the_state) {
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states_.push_back(the_state);
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}
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private:
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etl::vector<state*, 3> states_;
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ble_state current_state_ = ble_state::idle;
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state* get_the_state(ble_state state_enum) {
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const auto is_state_enum = [&] (state *the_state) {
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return the_state->get_state_enum() == state_enum;
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};
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auto it = std::find_if(states_.begin(), states_.end(), is_state_enum);
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if(it != states_.end()) {
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return *it;
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}
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return nullptr;
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}
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};
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namespace {
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const char* state_to_string(ble_state state) {
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switch (state) {
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case ble_state::idle: return "idle";
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case ble_state::advertising: return "advertising";
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case ble_state::connected: return "connected";
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default: return "unknown";
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}
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}
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}
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int main()
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{
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hal::init();
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hal::uart_stm32<hal::stm32::uart> uart(USART2);
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uart.init();
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retarget::set_stdio_uart(&uart);
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ble_fsm my_ble_fsm;
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idle idle_s;
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advertising advertising_s;
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connected connected_s;
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my_ble_fsm.add_state(&idle_s);
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my_ble_fsm.add_state(&advertising_s);
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my_ble_fsm.add_state(&connected_s);
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const auto print_current_state = [&]() {
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printf("Current State: %s\n", state_to_string(my_ble_fsm.get_state()));
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};
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print_current_state();
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my_ble_fsm.handle_event(ble_button_pressed{});
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print_current_state();
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my_ble_fsm.handle_event(connection_request{});
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print_current_state();
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my_ble_fsm.handle_event(ble_button_pressed{});
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print_current_state();
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while(true)
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{
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}
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}
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